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Camelot unchained engine
Camelot unchained engine











  1. #CAMELOT UNCHAINED ENGINE HOW TO#
  2. #CAMELOT UNCHAINED ENGINE UPDATE#
  3. #CAMELOT UNCHAINED ENGINE FULL#

Like every other model/platform/game genre, it's a bit of a roller coaster ride. "I have consistently spoken out for a diversity of models since the more successful ones there are, the better for the industry and for gamers, who can then decide which ones they wish to support. Basically, he sees everything as in flux now, but hopes that the industry has room for multiple payment models when things settle. He admits that some MMOs find success in moving to free-to-play, but he's "been thrilled to see companies such as Supercell and others benefit by their huge success in the mobile market using different models." He continued, "That was one of the things I called out during the interview and follow-up - that certain companies were going to do very well and unfortunately, more would not."Ĭonversely, Jacobs pointed out the number of studios that were centered on mobile and/or F2P have been shuttered. In short, his feelings have not really changed on the matter, and he is glad to see other games such as The Elder Scrolls Online and WildStar embracing subscription or subscription-like models.

camelot unchained engine

Jacobs also offered some comments about his views on business models, referring back to some controversial statements that he's made previously about what will happen with subscription games, F2P games, and so on. "Reaching the point where our Founders can log into the game, choose a model, and then attack each other in the world as they did in our Smackhammer demo - but this time, with more bells and whistles including encrypted packets, better smoothing, etc."

camelot unchained engine

So what's next in the cards for CU? We asked what the next hot topic was for the game will be, and Jacobs responded, He said, "We should have one new model/animation for each of the next few sprints, and you will be soon able to see them running in the game's engine." Those who really enjoyed the previous animation tests can rest assured that more are en route.

#CAMELOT UNCHAINED ENGINE FULL#

The current sprint has 28 goals and is full of a lot of new game features, and in the words of Jacobs, it "will be a challenging one to meet." That's a pretty good success rate! Jacobs noted that the team generally meets 90% of the goals each sprint.

#CAMELOT UNCHAINED ENGINE UPDATE#

The most recent update published a week ago notes only two late and two missed goals out of more than 25. The updates then give a straight up accounting of what was completed and what was not during the current sprint, then lays out a list of what is planned for the next development round. Called "sprints" internally, these approximately two-week periods have a defined set of goals. So what kind of progress has the funding bought? Players can keep tabs on development through the regular roadmap updates that City State publishes. The 30 days can be a real grind, and if you have to create a lot of material on the fly, it's that much harder."Īdditionally, he counsels future crowdfunders to be sure to update the page to add a nice big link that will redirect interested parties to where they can keep up on continued development before the campaign ends and the page is locked.Īlthough none of the games that have utilized Kickstarter has yet to launch, Camelot Unchained is in the position of having many months of post-campaign development behind it. While they did draw people's interest, I put a date on the one for the KS opening that painted us into a little bit of a corner as it would not be good to miss our first announced date! The second mistake, related to the first, was that we didn't have nearly as much content ready for our daily updates as I had initially hoped to have. "My first mistake was when we started to promote the KS with our teasers. Number one: Don't tease a Kickstarter start date! He then offered some advice to those who may consider using the crowdfunding platform in the future. Even though he prepared with plenty of research prior to the campaign, Jacobs acknowledged there were still some hiccups as the process played out.

camelot unchained engine

But first I have to prove, both to players and future backers, that I'm not totally BSC."īut even though the campaign was successful and development on the game is forging ahead, the experience wasn't without its challenges.

#CAMELOT UNCHAINED ENGINE HOW TO#

I've got some ideas on how to attack a lot of the problems that PvE MMORPGs are having at moment with retention in a non-F2P model. "I love PvE, and maybe I'll even do a PvE-only game sometime. Jacobs indicated that he is most excited about the same thing that he feels will resonate most with the players: "The ability to focus on RvR only and not having to worry about trying to balance the needs of the PvE and RvR players." Will Jacobs ever relent and slip PvE into CU? These were his thoughts: And what do players want? They want the sandbox RvR that the game is pitching.













Camelot unchained engine